Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Sunday 21 June 2020

Battlezone repair fluke 9010a

Find here some information testing a battlezone arcade pcb with a fluke 9010a. Turn active force line off in setup. 

Rom tests 

http://games.rossiters.com/manuals/Fluke/Fluke 9010a/Scripts/Atari/Battlezone/BATTLEZONE2.txt
DPY-TESTING V-ROM 03642201 A3 

   ROM TEST @ 3000-37FF SIG 6628

   DPY-TESTING V ROM 03642101 B C3

   ROM TEST @ 3800-3FFF SIG F6EA

   DPY-TESTING PGM ROM 036414a01 E1

   ROM TEST @ 5000-57FF SIG B9B1

   DPY-TESTING PGM ROM 03641301 H1

   ROM TEST @ 5800-5FFF SIG 62A4

   DPY-TESTING PGM ROM 03641201 J1

   ROM TEST @ 6000-67FF SIG E68A

   DPY-TESTING PGM ROM 03641101 K1

   ROM TEST @ 6800-6FFF SIG ECB0

   DPY-TESTING PGM ROM 03641001 L M1

   ROM TEST @ 7000-77FF SIG 5D24

   DPY-TESTING PROGRAM ROM 03640901 N1

   ROM TEST @ 7800-7FFF SIG 4CCE

RAM tests 
http://games.rossiters.com/manuals/Fluke/Fluke 9010a/Scripts/Atari/Battlezone/BATTLEZONE3.txt

H2, j2 is the program memory. 
DPY-TESTING PROGRAM RAM @ H2 J2 #

   Aux TESTING PROGRAM RAM @ H2 J2

   RAM SHORT @ 0000-03FF



   DPY-TESTING VECTOR RAM @ A1 A2 #

   Aux TESTING VECTOR RAM @ A1 A2

   RAM SHORT @ 2000-23FF

   

   DPY-TESTING VECTOR RAM @ B1 B2 #

   Aux TESTING VECTOR RAM @ B1 B2

   RAM SHORT @ 2400-27FF



   DPY-TESTING VECTOR RAM @ C1 C2 #

   Aux TESTING VECTOR RAM @ C1 C2

   RAM SHORT @ 2800-2BFF

   

   DPY-TESTING VECTOR RAM @ D1 D2 #

   Aux TESTING VECTOR RAM @ D1 D2

   RAM SHORT @ 2C00-2FFF

Test of the vector output. 
https://forums.arcade-museum.com/archive/index.php/t-405484.html
If RAM and Rom is ok, probe pins 2 through 11 of the 6012 DACs that are at the edge of the video section, while the board is in test mode. These pins are the inputs to the DACs. You should see toggling on all lines, for both DACs. 
If you do, then the vector generator is working, and one or more of the analog chips after the DACs are bad (and/or the DACs themselves, which is common), 
If the DAC inputs aren't toggling, you have issues with the vector generator section. 
Viewing output x and y on the scope. Turn on the xy mode. Connect probes to xout and yout. 

Memory Map
http://www.arcaderestoration.com/memorymap/643/Battle+Zone.aspx
Background 
https://www.jmargolin.com/vgens/vgens.htm
https://www.arcade-cabinets.com/resources.shtml
https://m.youtube.com/watch? feature=youtu.be&v=0L1eVuPAwBc
http://www.ukvac.com/forum/battlezone-dacs_topic367604.html
https://forums.arcade-museum.com/archive/index.php/t-399039.html
http://www.ukvac.com/forum/vector-arcade-machine-pre-flight-checks_topic340667.html
Tutorial for ram in circuit test 
https://www.arcade-cabinets.com/intro_to_pcb_repair/lesson5.pdf
RAM 2114 TESTER arduino 
https://www.forum64.de/index.php?thread/93195-ein-ram-tester-für-2114-rams-auf-basis-eines-arduino-nano/&postID=1429419
For reading roms use chip type 2176 generic type. 
Tests are shown here
https://youtu.be/4BmD9Sg7lIw
https://youtu.be/UIA4zLW5-1Q
https://youtu.be/ybyK9ML0HnI

Tuesday 15 January 2019

Pi2jamma Regamebox automatically turning crt screen for vertical games




Find here since pics of the setup for turning the screen automatically when a vertical game is started.

https://www.youtube.com/watch?v=3lWSJXpTyS0#action=share



Monday 31 December 2018

Part 7 cabinet work











Cabinet was on the left very dirty, like it was lying in some cm dust  Anyway some cleaning with magic spoon

T Molding is a pity. Left side was missing completely and I had to replace it with normal white Molding. Original Nintendo Molding is not available anymore .

Part 6 Nintendo Popeye pcb repair

I replaced the burned 330 ohm and 51 ohm resistors by 330 ohm and 62 ohm resistors  Had nothing else at hand.

Saturday 29 December 2018

Part 4 game pcb inspection for Nintendo Popeye Arcade cabinet

Part 4 game pcb inspection. 

Burned transistors and resistors in rgb section.





Part 3 Restauration of Nintendo Popeye arcade cabinet

Part 3 swap caps and resistors.

First the burned inverter pcb


 Simply ripped caps and burned resistors.



Measured caps with the above equipment and found defect and near defects parts.


Part 2 repair chassis of sanyo crt for Nintendo Popeye


Part 2 video chassis, audio amp and inverter board  




Quite obvious that cleaning is needed. Dirt will have impact on transistor cooling and transistors. Pics are needed for harness and plug documentation 

 Audio amp. One cap is falling from pcb. Cleaning needed as well.


Sanyo EZ has a amp and remote.

Inverter board has burned parts 

Repair of sanyo chassis pcb for Nintendo Popeye Arcade Cab

Hey
Here is a bunch of pictures made while repairing my Nintendo Popeye Cab.

Here's the chassis pcb, Audio Amp and inverter pcb. Capacitors, resistors and transistors was checked and replaced if defective 

Part 1

Checked cab for all parts. Video harness, audio harness and black bezel card is missing.

So I made a replacement cable for the video harness and a Jamma Adapter for a test game pcb. This way I know what is working and what's not. Checked psu and voltages. Finally I got this picture.

Result of this step.: faulty inverter board, faulty game pcb, faulty audio amp pcb and nearly defect Sanyo video chassis with vertical foldover.




Tuesday 11 December 2018

PiCade 2 Player Version from ArcadeForge : Player Two is ready!

And the next ArcadeForge Release.

Picade 2 Player Version at ArcadeForge.DE




This is the PiCade 2 Player Version.

This PCB is made for Rapsberry Pi. It stacks on top and gives you a game controller plus audio amp for your arcade or bartop installtions.

Features
- 32 Inputs
- several GND terminals
- needs only 5V for Amp
- Audio Jack
- Extra 2.1mm x 5.5mm inner plus pole for 5V jack
- Speaker terminals left and right and plus, minus
- Dip Switch for selecting volume control via software or extra buttons with terminals.
- 40 pin gpio
- Compatible to Raspberry Pi 3B+

Player Two is ready!
  

Thursday 15 November 2018

Mister First Test Session with CRT 15 Khz RGB ArcadeForge UMSA

Hey, I just made a test session with the mister project. I connected an IO Board to the DE10 Nano FPGA Board, loaded the sd card with the mister software and connected a CRT with the awesome UMSA PCB.

http://arcadeforge.net/UMSA/UMSA-Ultimate-SCART-Adapter::57.html

It was just plug and play, no configs was edited.

Find here some pics.